My professional writing career and one of my favourite hobbies are inextricably and weirdly intertwined. My first two books were written for Wizards of the Coast (under their short-lived Mirrorstone imprint). While I had always been interested in D&D (it’s so very, very me), I had never actually played the world’s most popular role playing game until they asked me to investigate writing a young adult (YA) novel that featured Dungeons and Dragons. So, I joined a D&D Meetup group in London and started playing in 2010. While that novel never went beyond an outline and 3 chapters, I’ve never stopped playing. In fact, many of the best friends I’ve made since moving to the UK are D&D people (they ARE my people: odd, creative, and readily willing to embarrass themselves in public for the sake of the story).
Since then, I have fully immersed myself, playing campaigns that go on for literal YEARS but also writing table top role playing game (TTRPG) scenarios and adventures.
I’m very excited about a D&D 5E campaign supplement of my own (more news about it soon) — something very near and dear to my heart, incorporating fairy tales into a TTRPG setting. It’s called The Tales were True and will be launching in early 2026. I’m taking my time with it because I wanted to fully play test it and get it where I wanted instead of rushing it along. Do sign up to be notified and you’ll get a free Player’s Guide and one-shot adventure featuring Herne the Hunter.




“I thoroughly enjoyed The Tales Were True—a compelling and quietly unusual experience. The exploration of lesser-known fairy tales and alternative versions of familiar ones (like the British Isles take on Rumplestiltskin) was both educational and entertaining. What stood out most were the subtle nods and clever Easter eggs woven throughout—little moments of recognition that felt like shared secrets. Altogether, the game struck a fine balance: a wistful celebration of childhood stories that, for all their whimsy, knew exactly how dark the woods could get.” —Aaron Murray (Playtest GM)
Here is just a sampling of some other things I have worked on:
I provided a kid-friendly setting for Tiny Dungeon: The Hatchling Edition from Gallant Knight Games. This was a lot of fun to work on especially as making D&D (and writing!) accessible for younger players/writers is a particular passion of mine. After all, playing D&D is basically a living story that players create along with their Game Master (GM).
This is something I’ve even written about for BookTrust: Fantasy, Escape and Roleplaying Games: Why Kimberly Pauley loves Dungeons and Dragons.
I’ve also done some other scenario work for Outland Entertainment, including Rogues: A Blackguards RPG Powered by Alan Bahr’s Tombpunk and Nicolas R. Giacondino’s Chronicles of the Long Night: A Nightfell RPG. It’s always really interesting to step foot into someone else’s world to make a contribution. I feel like I learn something every time I do!
One large project I worked on was Eldermancy / GhostFire Gaming’s The Seeker’s Guide to Twisted Taverns. I wrote up three of the taverns for that one: The Treetop, The Rail-Away, and The Wildaback. It’s billed as a 5th Edition supplement filled with fantastical pre-made taverns, inspiring story hooks, and lovable NPC’s. I can also tell you it was just as fun to write as it is to play (and you should totally play it).
I was one of the writers for their 5E Sunken Isles adventure campaign as well, which was funded in 35 minutes! I’m not a slow writer, but this project was very challenging — I wrote nearly 90K words in less than 3 months! I also had the opportunity to help design three new playable races. I highly recommend you back it if you like intense campaigns.
I’m also one of the writers for Treasures Untold, which was another one that I found very fun to work on (who doesn’t like creating magic items?) It’s a lovey project with amazing art and promises to be an excellent addition to any Game Master’s Library.